Showing posts with label colonial. Show all posts
Showing posts with label colonial. Show all posts

Friday, 4 January 2019

Goodbye 2018, Hello 2019

G'day All,

I'm a little late with my annual looking back / looking forward post this year because I've been on hols. It's something I enjoy though as I always find it motivating and it helps kick me into gear for the year ahead. Here we go...

This year has seen the Distractability Index at close to an all-time high and whilst that has got loads of stuff done, it means a LOT of it wasn't from Glorious Plan Millsy 2018 (or maybe it was?).

Focus! Focus damn you!!

The plan for 2018 consisted of three main goals...

1. Continuation of the 55 Days at Peking Project

This one stalled big time. Too much of a good thing proved to be a bit of a killer for the enthusiasm but I did still manage to knock out a unit of Japanese Infantry.


I also managed to get a couple of games in which was great fun.






On the plus side I jumped on the Warbases Boxer Rebellion Kickstarter and will be shortly receiving another 8 beautiful building kits in the post. Add those to the table plus a few unfinished items and it will really look the duck's nuts! Enthusiasm restored.



2. More Warhammer Fantasy Empire

Great progress with the Empire in 2018, largely thanks to the first Old World Army Challenge spurring me on. It's back again this year and I'll be continuing my Empire so there will be a lot more stuff completed in 2019.











3. Other Stuff Yet to be Decided

I hinted that SAGA Crusaders might make an appearance and they did. Well, the start of them anyway... The rest are prepped and will be appearing over the next few months in AHPC IX. I'm also tray basing as you can see for use in To the Strongest!




Now I mentioned earlier that the Distractability Index played a bit part in 2018 and here's proof...

Konflikt '47 United States Army

Unplanned and not even on the lead pile. One beer, a chat and suddenly I have a large (but painted!) US Army for Konflikt '47 and Bolt Action.









Kill Team

Another "where the hell did that come from" effort means I also have a Heretic Astartes Kill Team, the Half Dozen Second Cousins of Chaos...



Fantasy Skirmish Warband for Frostgrave

If Evan gets his finger out we might actually play a game one day...



And quite a few randoms as well...





For King and Parliament

Finally, Simon Miller's For King and Parliament got designed and laid out. It's proved a huge success and I'm absolutely stoked for him!


Glorious Plan Millsy 2019


Finish the SAGA Crusaders
Already started, fully prepped and I'm keen as mustard to get these done.

Konflikt '47 Germans
Yep, I bought another army. Double face palm.

To the Strongest Later Medieval
TWO armies for this, of which I already have approximately 60% of the material in the Cupboard of Shame - Burgundian Ordonnance and Italian Condottieri.

Warhammer Fantasy Empire
There's another 1000 points to be painted for OWAC II.

More Commission Design Work
I currently have another two projects on the go, both well advanced. One is for an existing client and the other a new one.

Plus goodness knows what else!

Happy New Year people. Looking forward to seeing all your stuff and welcoming you here in 2019.

Cheers,
Millsy

Sunday, 18 February 2018

First Boxer Rebellion Games! Pic heavy!

At last! Today my good mate Cory from our regular gaming group came over after lunch we managed to get a couple of 55 Days at Peking games played out.

We had an absolute ball with both games, the first being a comfortable-ish relief for the legation defenders and the second a real nail-biter with just three German Seebatallion surviving when the relief arrived. We used The Natives are Restless Tonight colonial skirmish rules by Paul Ward a.k.a. Matakishi, freely available from his wonderful website and they worked a treat.

Action was fast, bloody and there was always something happening. In game one we broke or killed off 11 units of melee armed Boxers with several more on the table when relief arrived. In game two it was 13 units of Boxers, including several with firearms, before the relief arrived.

Here's a pile of photos I took with my phone. Not all the best quality but things were moving so quickly we didn't want to spend too much time on photography. Anyway, enjoy the images and at the end there's some conclusions and thoughts for future games.

The International Gun in action



Stout Japanese. They died to a man. Twice!






Big trouble in Little Britain. They're inside the walls!


Boxer artillery breaches the British legation compound wall! 



Kansu Braves preparing to chagre



Last ditch defence! German Seebatallion firing line defends the breach.


Russian reinforcements

"Pasha Tojo" in waiting. He earned his name with his second death...







Pasha Tojo assailed by hordes of Chinese fights to his last breath atop the stairs


Charlton Heston, going down fighting...


What a relief! The last of all the legation forces left alive in game two

Some thoughts...

The rules worked *really* well. They produce fast-paced games with a good balance of hordes of Boxers vs relatively few Imperial defenders concluded in around 90 minutes. With 50 Imperials and approximately twice that (at least) in Boxers that's a brilliant outcome.

Bigger games will produce some activation challenges. The most actions currently allowed for per turn is 3 for aces and 2 for court cards. This means in bigger games some units won't act very often if at all. Easy enough to fix by tinkering with the card activation to make some cards worth more activations or perhaps introduce a second deck.

Isolated legations don't last long. Historically these were abandoned and forces concentrated within a perimeter centred on the British Legation and this is how the game plays out too.

I'm not sure the Tartar Wall is necessary. It's fundamental to the history, being key to the defence but that was over a period of 55 days. I'm not sure how much value it would add for a 90 minute game and it will be a big build at even something like the right scale. Maybe smaller and still included is the answer?

Some plans...

I need to build another couple of legations but that will be it for buildings apart from the Palace of Prince Su (a small walled complex) and some other small bits and pieces, mostly set dressing. I have enough Boxers to support a game of that size and it will enable more players to participate. Some more Imperials will also be required.

I'll probably buy some sabot bases at some point to facilitate pitched battles outside Peking or at least large sizes skirmishes. That would also allow me to add some Imperial cavalry, and Chinese regular forces, and maybe a gunboat, and a railway, and... well you get the picture :-)

Anyway, that's enough for today. I was suffering a bit of project fatigue with all build / paint and no play. Now I've my enthusiasm back in spades!

Cheers,
Millsy


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