Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts

Monday, 10 February 2014

D&D Catacombs Map

Having had so much fun with my first dungeon map I really couldn't wait to do the second level. Having drawn up the basic sketch on Saturday night I got really annoyed when my felt pens ran out last night and I couldn't finish it! Guess where I rushed off to today at lunch? Yep, the pen shop... :-)

So here we have The Catacombs...


Entry is via the stairs from level one on the south east corner. These lead into the dressed stone areas with the shelves for the bodies. You can also get down from above by falling through the large trap door or into the well over the river (coloured grey), neither of which would be preferred! The rest of the map is natural caves, populated with the usual sloping passages, bottomless crevasses, choking narrows and an ancient statue to some forgotten god. Exit to the surface is via the tunnel to the south west.

I'm having so much fun I've decided to turn this into a fully fledged D&D module for starting characters, full of cliches and homages. Stay tuned.

Cheers,
Millsy

Saturday, 8 February 2014

Mucking about with D&D maps

We've been running an original D&D campaign for our group on a Friday night on and off for a few months now. So far we've played two B Series modules and have just started a third with me acting as DM again.

This week I've been wandering about the web have have found a number of wonderful sites with loads of lovely home-brew dungeon maps. I decided to have a go at drawing a map myself for a break from relentlessly wielding the paint brush.

Here's my first effort....


It owes a LOT to the maps and style of +Ed Allen, a lovely gent whose rules we've used for years for skirmish games and whose Ruminations of a Geek blog is superb. Ed's Hobby Hovel web site was a treasure trove of all sorts of gaming goodness way back before blogging was even conceived.

The map consists of nine rooms of dark and gloomy rough cut stone, tricked out with all the usual goodness like secret doors, barred gates and stairs to an as-yet unmapped lower level.

I'm already getting a significant itch to turn it into a small module for entry level characters, complete with all the appropriate fluff, fonts and cheesy artwork. Now if only I could make it smell right too...

Cheers,
Millsy
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