Greetings friends and followers!
It's been a while since I've delivered a progress report on what has been a moderately productive Analogue Hobbies Painting Challenge (at least by my admittedly leisurely standards), so here goes.
I had a bit of a rest following the Flight Theme Round, but resolved to get back into the game while on holidays from work.
First off the table was my entry in the Theme Round, 'BFG', 'Shooting the Messenger', an insight into how Ogres handle battlefield parleys.
A concerted push to get some more terrain into the mix saw the long-neglected contents of my garage get turned over in quest of something suitable, and I lighted on an old kit from GW, 'Dreadstone Blight', a ruined wizard's tower.
I'm very pleased with how it turned out, though the designers do love them some skullz...
I was also able to return to a previous subject, Chaos Dwarf Admiral Thadrak Krakenbane, seen here at the height of his powers. This Scibor sculpt was a delight to paint.
A Reaper Bones Ettin rounded out Day 41's entries. I decided to go with a yellowy skin tone, and the large expanses of flesh on the beastie rewarded the extra effort.
The 'Music' Theme Round was upon me shortly afterwards, and I was pleased to be able to submit some old skool minis in the form of these Goff Rockerz, an Ork rock band from the early WH40K universe. Extra bright goblin green skin and gaudy costumes, and the tribute to the days of Rogue Trader was complete!
Finally, I finished some more Scibor Dwarves, the Salvage Crew. The colour scheme is meant to recall blue denim overalls and convey a sense of no-nonsense workers and craftsmen.
A wealth of detail on these sculpts, especially given their small size, but they really repay the extra effort.
Another bonus theme awaits, 'Childhood', so I'd better get cracking.
Stay tuned...
Ev
Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts
Wednesday, 14 February 2018
AHPC VIII - Ev's Challenge, Day 57
Labels:
28mm
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fantasy
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Orks
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Painting challenge
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Reaper Bones
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Scibor
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terrain
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Warhammer
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Warhammer 40K
Sunday, 4 January 2015
Ev's Bijou Yearette In Review (Condensed)
Having reviewed Mr Mills' spectacular output for 2014, I decided to take stock of my own body of painting and modelling work for 2014.
It's slightly more modest; a mere 25 completed figs and one piece of terrain, but the upside is that it won't take you too long to read, and in the hurly-burly of modern life, that can only be a good thing.
The first figs for 2014 were completed from undercoat stage on New Year's Day, preparatory to a game of SAGA at Chez Millsy scheduled for 2 January 2014.
12 Scots Levy with bows; they acquitted themselves more than favourably on the field of battle, thanks to some extremely lucky dice rolls. Time was of the essence, and I wanted them to look a little more proletarian than the Warriors or Thanes, so no tartan for these fellas.
And just think, that's almost 50% of the year's output on the first day of the year! Needless to say, this blistering pace was not to be maintained.
March rolled around, and I decided to create a bit of terrain for SAGA, something to give the Scots a wee bit of authentic atmosphere. I went a little crazy, I think, having gotten all carried away with images of Orkney and its lichen-encrusted ruins;
The model, from Ainsty Castings, is one of my faves and definitely repaid the extra effort taken.
Took a bit of a detour around April, when I completed my humble contribution to Russ' 40th birthday present, eight Ork Burna Boyz for 40K. Lots of fun to paint, and I think I learned a fair bit along the way.
By the end of June, I finally got around to completing the SAGA Scots. It'd only taken me 13-and-a-half months! The last point of Hearthguard finally made their appearance, and I was well pleased.
So pleased, in fact, that I had to get them all together for a group pic...
Something of a hiatus followed (thanks to some family health issues, speedily and effectively dealt with), and by late November I was able to make a start on some special guest stars for SAGA, the Sons of Death; I thought these aggressive Norse Gael raiders would provide a bit of additional colour for our games. I completed one of them, testing out a 'seashore' basing scheme with sand, rocks and strands of kelp. I'm quite pleased with the result and will carry it across to the rest of the unit...
...whenever I get around to completing them!
This may take a little while, as I'm spending quite a bit of time enthusing over the latest event in my life;
my granddaughter Caroline Rose Hughes, born on 23/12 at 12:23pm. Perfect in every way!
Obviously, becoming a granddad is a major distraction from the paint table, but to tell the truth, I don't mind a bit (and yes, I'm showing off her pictures at every opportunity!).
I began this post feeling a little downcast at my lack of productivity for 2014, but I thought about all the other bloggers out there whose work has provided me with inspiration and entertainment while I was largely inactive, and I don't feel so bad after all.
I've realised that while we all have ups and downs, health issues, periods of furious activity punctuated by quiet times, and intrusions from the real world (some of which are exceedingly welcome, see above!), we remain a community where there is always something going on; your work has kept me in touch with the hobby during my less-productive periods, and for that I thank you all.
All the best for 2015 and beyond!
Ev
(And to think that this was to have been a brief post..!)
It's slightly more modest; a mere 25 completed figs and one piece of terrain, but the upside is that it won't take you too long to read, and in the hurly-burly of modern life, that can only be a good thing.
The first figs for 2014 were completed from undercoat stage on New Year's Day, preparatory to a game of SAGA at Chez Millsy scheduled for 2 January 2014.
12 Scots Levy with bows; they acquitted themselves more than favourably on the field of battle, thanks to some extremely lucky dice rolls. Time was of the essence, and I wanted them to look a little more proletarian than the Warriors or Thanes, so no tartan for these fellas.
And just think, that's almost 50% of the year's output on the first day of the year! Needless to say, this blistering pace was not to be maintained.
March rolled around, and I decided to create a bit of terrain for SAGA, something to give the Scots a wee bit of authentic atmosphere. I went a little crazy, I think, having gotten all carried away with images of Orkney and its lichen-encrusted ruins;
![]() |
| "Put the brush down, step away from the model, keep your hands in plain view..." |
Took a bit of a detour around April, when I completed my humble contribution to Russ' 40th birthday present, eight Ork Burna Boyz for 40K. Lots of fun to paint, and I think I learned a fair bit along the way.
By the end of June, I finally got around to completing the SAGA Scots. It'd only taken me 13-and-a-half months! The last point of Hearthguard finally made their appearance, and I was well pleased.
So pleased, in fact, that I had to get them all together for a group pic...
![]() |
| At last! No more tartan to paint! |
...whenever I get around to completing them!
This may take a little while, as I'm spending quite a bit of time enthusing over the latest event in my life;
my granddaughter Caroline Rose Hughes, born on 23/12 at 12:23pm. Perfect in every way!
Obviously, becoming a granddad is a major distraction from the paint table, but to tell the truth, I don't mind a bit (and yes, I'm showing off her pictures at every opportunity!).
I began this post feeling a little downcast at my lack of productivity for 2014, but I thought about all the other bloggers out there whose work has provided me with inspiration and entertainment while I was largely inactive, and I don't feel so bad after all.
I've realised that while we all have ups and downs, health issues, periods of furious activity punctuated by quiet times, and intrusions from the real world (some of which are exceedingly welcome, see above!), we remain a community where there is always something going on; your work has kept me in touch with the hobby during my less-productive periods, and for that I thank you all.
All the best for 2015 and beyond!
Ev
(And to think that this was to have been a brief post..!)
Saturday, 3 May 2014
2000pts of 40K Orks for a 40th Birthday Boy
This is a rather a special post. As one of two of our followers may know we have a tradition here at C&G to paint an entire army for a club member as a 40th birthday present. This time it was the turn of Michael "I've never actually painted a whole Ork" Russell and he chose greenskins as his painting present.
Yesterday was the delivery date and we duly presented the completed army to Russ as part of the celebrations. Here are some pics of the man himself and his new horde. Apologies for the image quality but the lighting and dark background made decent photos very hard to achieve. Painting by Millsy, Ev, Nug and Bob. Basing by Cory...
Cheers,
Millsy
Yesterday was the delivery date and we duly presented the completed army to Russ as part of the celebrations. Here are some pics of the man himself and his new horde. Apologies for the image quality but the lighting and dark background made decent photos very hard to achieve. Painting by Millsy, Ev, Nug and Bob. Basing by Cory...
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| They're actually painted? Totes awesome! |
When it was my turn last time and Russ went out of his way to do a couple of extra presents for me so I felt obliged to do the same for him. First some Warhammer Fantasy Skinks with blowpipes...
And secondly some period-agnostic 1/1200 islands and coastline for the various naval games we play. This was designed to fit entirely into a presentation / storage box in two layers. The various pieces are composed of MDF, foam, tile grout, cork bark, toothpicks, paint, flock and clump foliage....
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| An innocuous looking box |
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| With a top layer of islands |
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| And a bottom layer of islands and coastline |
And finally here are the C&G lads all together (minus Ev unfortunately)...
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| Left to right: Cory, Marcus, Ian, Russ, Bob, Nug, Graeme, Millsy and James |
So that's another 40th over and done with. Happy Birthday Russ! Next up is Nug in roughly 12 months time I believe. Time to get the brushes out again :-)
Edit - I neglected to mention that my contribution included some 70 odd infantry. I painted about 2/3 of them during Curt's Analogue Hobbies Painting Challenge but couldn't reveal the fact as it would have wrecked the surprise!
Millsy
Saturday, 22 October 2011
(W)ork in Progress, or Orkitecture For Beginners
It's all Millsy's fault.
Just when I start to get back into the swing of painting Ogres again, he has to post an article on my greatest weakness; terrain, and the making thereof.
Terrain is, for me at least, the crucial element which allows the temporary suspension of disbelief and a truly immersive gaming experience. The battle of the cornflake box will never be as gripping as the defence of Khartoum. The raid on the St Nazaire U-Boat pens will be an infinitely more memorable game than the raid on the big stack of books at the end of the table. Does this mean I am too literal, that I lack imagination? Very possibly.
Whatever the whys and wherefores, I couldn't resist having a go at some terrain of my own, since Millsy has managed to make it all seem so easy (Warning: it usually isn't. The man is possessed of arcane powers and can turn two bits of string, a beer bottle top, a stick, some PVA glue and a metric cupful of sawdust into a convincing facsimile of Carnarvon Castle).
My 40K army of choice is Orks. I like the look of the figs and the ramshackle, cobbled-together look of their technology. They're fun to paint, and their approach to solving problems comes down to "charge in and crump 'em". It's all so refreshingly simple...
So I thought I'd see what I could knock together as a suitable backdrop for my green thugs. I didn't really go in with a plan, I just started mucking about with bits of plastic card and some scale model girders to see where it all took me. Here's my first piece of species-specific terrain for the Orks;
The rivets were made from plastic rod cut into slices and glued into place. The great thing about orky architecture is that right angles and accurate measurements are largely optional. If you glue a rivet in the wrong spot, just follow it up with another and pretend that's what you wanted the whole time!
A building or two of some sort would be next. Some scrounging around my local hardware store turned up MDF and filler, but no cork tiles. Curses! Big buildings will have to wait or I'll have to find an alternative source of walls. Fortunately, I found a discount shop with a small craft section, so I was able to pick up some papier-mache boxes of various shapes and sizes, and a visit to a bookshop's stationery and art supplies section turned up some foamcore, which is always useful if you need to shape unusual structural elements.
The real find for me was a coloured corrugated cardboard in a newsagent's; so much cheaper than scale corrugated sheet in styrene plastic, and it paints up into a more than passable facsimile of corrugated iron. The plastic card and rod are the biggest expense, but if you're cladding the buildings in bits of cardboard, the plastic is only being used to make detail elements like rivets and the odd plate or girder.
I set to work, and after a few hours of cutting and gluing rivets, plates, plastic strip and cardboard - lots of cardboard - I had a hut ready to paint up. Drybrushing successively lighter metallic tones over the top, picking out panels to paint with suitably orky colour schemes, and rusting the whole thing up with some rough stippling in browns and oranges (old hog bristle brushes are great for this), here's the result.
It's still a work in progress, since these structures positively beg to have more stuff bolted on to them. I'll work on a rooftop parapet for the hut and possibly expand it into a larger piece like a fort or a Mek's workshop. Then there's the basing to think about - stay tuned!
Wednesday, 5 January 2011
Epic Armageddon Battle Report – Necrons vs. Orks – 5,000pts
As promised, here's the battle report from our game today. Necrons vs. Orks!
Turn 1
The Orks win the initiative and go first. Both sides advanced directly forward, keen to get to grips as soon as possible. The only shooting consists of an Ork Warband on the right flank firing a salvo from it's Gun Fortresses at a unit of Necron Heavy Destroyers, killing 2 stands. A quite start – the calm before the storm as we're about to discover!
Some of Russ' Orks...
Turn 2
The Necrons win the initiative and advance again.
The Necron Heavy Destroyers advance towards the Ork Warband that fired at them last turn and fire a return salvo, hitting three times all of which get through the armour. The Necrons also advance a unit of Obelisks towards the same unit and fire a salvo, causing further damage to the Gun Fortresses. Concerned by damage to the Ork Warband the unit attempts to engage but fails to activate and instead decides discretion is the better part of valour, falling back out of range.
On the Necron right flank a Monolith advances before disgorging an Infantry Phalanx to cover the advance of another Ork Warband.
In the centre the Orks advance a Blitz Brigade of Gun Wagons and fire at the Necron Infantry Phalanx to their front. They score a single hit but make little difference and the Necron Phalanx charges into fire fight range and attacks. The Necrons overwhelm the Orks, completely destroying the Blitz Brigade for the loss of one stand. The Necrons now control the objective in the centre of their table side.
Still on the attack, the Necron Aeonic Orb fires a barrage at the third Ork Warband in the centre, scoring a single hit on a Battle Wagon.
The Orks now Gargant makes a sustained fire attack at the Necron Phalanx in the centre which had been so successful earlier in the turn. The Necrons pay for their earlier success, losing six stands and breaking before phasing out at the end of the turn.
On the left the Necrons advance another Phalanx to secure the third objective on their table side. On the same flank, the Warband moves inside to challenge the Necrons for the objective, deploying troops from transports and shoots. The attack is less effective than it might have been, killing only two stands. In retaliation the Necrons push a unit of Destroyers in behind the Phalanx and fire at the dismounted Orks, killing eight stands.
Still on the Ork right flank, a Blitz Brigade advances and fires at the Necron Phalanx to it's front, killing a single stand. The Necrons respond by teleporting a unit of Wraiths directly into close combat from the supporting Monolith. The Wraiths wreak a terrible havoc, destroying the second Blitz Brigade for no losses. The Orks counter again, doubling a unit of Big Gunz and firing at the Wraiths, hitting twice, one of which destroys a stand and breaking the unit due to it's small size.
In the centre the Orks advance the Kult of Speed against the battered Necron Infantry Phalanx and fire a salvo from the War Buggyz, Bikez and Scorcherz killing another three stands.
On the Ork left flank a unit of Stompaz advance and fire at the Necron Heavy Destroyers to their front, killing a stand.
After a turn that took over an hour, both sides pause to regroup.
And some Necrons...
Turn 3
The Necrons win initiative again and move the Aeonic Orb to their left and barrage the Ork Warband ahead of them, destroying three infantry and one vehicle. They follow up with a salvo from a unit of Destroyers, killing a further seven infantry, breaking the Ork Warband. <$Necron Necron Implacable Shrug$>.
In the centre the Ork Kult of Speed charges into a Necron Phalanx holding an objective, pinning the infantry with the Warbikez to prevent them moving to melee attack the remainder of the unit. The Necrons dismiss the tactic and respond viciously in fire fight, killing fifteen bikes for the loss of a solitary infantry stand! The Kult is broken and flee from the enemy.
Angry now, the Orks reverse a unit of Big Gunz and mow down the Flayed Ones that Teleported in behind them at the beginning of the turn. The Flayed Ones break after losing three stands and run towards the Ork rear table edge.
On the Necron right flank the Obelisks kill two Ork Stompaz breaking the unit of five. The Stomkpaz run before more damage can be done by the supporting Heavy Destoryers who will have to seek a different target. They choose to regroup instead after failing an initiative roll.
In the centre the Orks advance a second unit of Stompaz and fire a salvo at the Necron Phalanx to their immediate front scoring three hits for a single kill. The Necron Phalanx charges back and comes into melee. The Orks lose their remaining four Stompaz and the unit is obliterated whilst the Necrons lose another five stands and are broken.
On the Necron left flank an Infantry Phalanx advances but cannot quite cross the centre line of the table. The Orks respond with an bombing run against the Necron Destoryers, killing a stand.
The Necrons now scoot a unit of Wraiths into the Ork table half to contest an objective on their left flank and support the advancing infantry Phalanx. In the centre a Monlith advances and fire ineffectively against an Ork Warband. The Warband advances and deploys infantry into assault against the Monolith. The Orks have “one Nob in contact” with the Monolith to quote Warboss Ruzz. An amazing twenty-three dice result in ZERO hits! A single Monolith hit is saved. The result of the combat is a tie meaning they fight again! This time the Monolith is destroyed but not before it destroys the offending Nob and an Ork Boy.
The centre Infantry Phalanx advances again and fires against the Warband killing another eight stands nearly breaking the Warband. A nearby Monolith chimes in with another blast marker. The Big Gunz behind the Warband don't like that and fire at the Necron Infantry Phalanx in support, scoring three hits and one kill.
The Necrons end their turn by advancing another Monolith on their left and firing at the Big Gunz ahead of them for a single blast marker but no hits.
On the Ork left the Warband fails an advance and elects to regroup instead.
Finally the Gargant in the centre doubles forward and fires against the Necron Infantry Phalanx which has taken a real pounding this turn but continues to hold firm. A Gaze of Mork fails, the Super Zap Gun fails as well before barraging for four stands, just breaking the unit.
The turn ends with a regroup for all. Things are in the balance with three Necron Infantry Phalanxes phased out and plenty of Ork casualties as well.
Turn 4
The Necrons win initiative for the third time in a row and move the Heavy Destoryers from the left flank to attack the centre Ork Warband, scoring five hits, killing Battle Wagonz and damaging a Gun Fortress.
Adding to the carnage, the Necrons teleport their remaining Infantry Phalanx from the left flank, Monolith portal-to-portal and fire a salvo at the same Warband, killing another two stands, breaking the unit.
The Orks now adavance the Gargant again, firing at the Necrons which just appeared in front of them, scoring seven macro weapon hits and breaking the unit. Ouch!
On the Necron left the Destroyers advance to cover the objective, firing agains the Big Gunz to their left, killing four outright. The Wraiths to their front charge the remaining gun and engage in melee and killing the remaining stand. Unit destroyed!
In the centre the Orks have rallied a Blitz Brigade and double forward behind the victorious Necron Destoryers, shooting them from behind but scoring no hits. Aeonic Orb retaliates by bombarding the Blitz Brigade, killing two of the remaining three vehicles and breaking them for a second time.
On the Necron right flank the Obelisks advance onto the second Ork objective, firing at the returning Stompaz, killing one and breaking the unit again. They hold the objective!
In the Ork centre the Big Gunz sustain fire at the Heavy Destoryers on the Necron right flank, missing with all five shots.
On the Ork left the remaining unbroken Warband moves to engage the Obelisks holding the objective, deploying infantry and charging once again into melee, fearing a repeat of the dice of death. Four hits from twenty-eight attacks is another poor show, one of which is saved. The Obelisks score on hit which is saved. Despite losing the combat 13-2 their Fearless nature prevents them being destroyed even though they break and run.
The turn finishes with the Necrons moving their left flank Monolith inside onto the objective and teleporting back in a battered Infantry Phalanx from reserve. Three stands of infantry but they are there.
End Game
After regroup the Necrons lead the victory conditions 1-0, so not enough for a win. The tie-breaker rule comes into effect and the point totals are calculated as follows:
Necrons:
Destroyed units: 1 x Monolith (125).
Broken Units: 1 x Obelisks (300).
Half Strength but Not Broken: 3 x Necron Phalanxes (833), 1 x Flayed Ones (100).
Total: 1,358
Orks:
Destroyed units: 1 x Stompa Mob (375), 1 x Gunz Mob (175), 1 x Blitz Brigade (250).
Broken Units: 1 x Kult of Speed (350), 1 x Blitz Brigade (250), 1 x Warband (730).
Half Strength but Not Broken: 1 x Warband (380), 1 x Stompa Mob (183).
Total: 2,693.
A points victory to the Necrons! A great game with plenty of laughs, back and forth and a close result despite what the points might suggest.
Cheers,
Millsy and Russ
Turn 1
The Orks win the initiative and go first. Both sides advanced directly forward, keen to get to grips as soon as possible. The only shooting consists of an Ork Warband on the right flank firing a salvo from it's Gun Fortresses at a unit of Necron Heavy Destroyers, killing 2 stands. A quite start – the calm before the storm as we're about to discover!
Some of Russ' Orks...
Turn 2
The Necrons win the initiative and advance again.
The Necron Heavy Destroyers advance towards the Ork Warband that fired at them last turn and fire a return salvo, hitting three times all of which get through the armour. The Necrons also advance a unit of Obelisks towards the same unit and fire a salvo, causing further damage to the Gun Fortresses. Concerned by damage to the Ork Warband the unit attempts to engage but fails to activate and instead decides discretion is the better part of valour, falling back out of range.
On the Necron right flank a Monolith advances before disgorging an Infantry Phalanx to cover the advance of another Ork Warband.
In the centre the Orks advance a Blitz Brigade of Gun Wagons and fire at the Necron Infantry Phalanx to their front. They score a single hit but make little difference and the Necron Phalanx charges into fire fight range and attacks. The Necrons overwhelm the Orks, completely destroying the Blitz Brigade for the loss of one stand. The Necrons now control the objective in the centre of their table side.
Still on the attack, the Necron Aeonic Orb fires a barrage at the third Ork Warband in the centre, scoring a single hit on a Battle Wagon.
The Orks now Gargant makes a sustained fire attack at the Necron Phalanx in the centre which had been so successful earlier in the turn. The Necrons pay for their earlier success, losing six stands and breaking before phasing out at the end of the turn.
On the left the Necrons advance another Phalanx to secure the third objective on their table side. On the same flank, the Warband moves inside to challenge the Necrons for the objective, deploying troops from transports and shoots. The attack is less effective than it might have been, killing only two stands. In retaliation the Necrons push a unit of Destroyers in behind the Phalanx and fire at the dismounted Orks, killing eight stands.
Still on the Ork right flank, a Blitz Brigade advances and fires at the Necron Phalanx to it's front, killing a single stand. The Necrons respond by teleporting a unit of Wraiths directly into close combat from the supporting Monolith. The Wraiths wreak a terrible havoc, destroying the second Blitz Brigade for no losses. The Orks counter again, doubling a unit of Big Gunz and firing at the Wraiths, hitting twice, one of which destroys a stand and breaking the unit due to it's small size.
In the centre the Orks advance the Kult of Speed against the battered Necron Infantry Phalanx and fire a salvo from the War Buggyz, Bikez and Scorcherz killing another three stands.
On the Ork left flank a unit of Stompaz advance and fire at the Necron Heavy Destroyers to their front, killing a stand.
After a turn that took over an hour, both sides pause to regroup.
And some Necrons...
Turn 3
The Necrons win initiative again and move the Aeonic Orb to their left and barrage the Ork Warband ahead of them, destroying three infantry and one vehicle. They follow up with a salvo from a unit of Destroyers, killing a further seven infantry, breaking the Ork Warband. <$Necron Necron Implacable Shrug$>.
In the centre the Ork Kult of Speed charges into a Necron Phalanx holding an objective, pinning the infantry with the Warbikez to prevent them moving to melee attack the remainder of the unit. The Necrons dismiss the tactic and respond viciously in fire fight, killing fifteen bikes for the loss of a solitary infantry stand! The Kult is broken and flee from the enemy.
Angry now, the Orks reverse a unit of Big Gunz and mow down the Flayed Ones that Teleported in behind them at the beginning of the turn. The Flayed Ones break after losing three stands and run towards the Ork rear table edge.
On the Necron right flank the Obelisks kill two Ork Stompaz breaking the unit of five. The Stomkpaz run before more damage can be done by the supporting Heavy Destoryers who will have to seek a different target. They choose to regroup instead after failing an initiative roll.
In the centre the Orks advance a second unit of Stompaz and fire a salvo at the Necron Phalanx to their immediate front scoring three hits for a single kill. The Necron Phalanx charges back and comes into melee. The Orks lose their remaining four Stompaz and the unit is obliterated whilst the Necrons lose another five stands and are broken.
On the Necron left flank an Infantry Phalanx advances but cannot quite cross the centre line of the table. The Orks respond with an bombing run against the Necron Destoryers, killing a stand.
The Necrons now scoot a unit of Wraiths into the Ork table half to contest an objective on their left flank and support the advancing infantry Phalanx. In the centre a Monlith advances and fire ineffectively against an Ork Warband. The Warband advances and deploys infantry into assault against the Monolith. The Orks have “one Nob in contact” with the Monolith to quote Warboss Ruzz. An amazing twenty-three dice result in ZERO hits! A single Monolith hit is saved. The result of the combat is a tie meaning they fight again! This time the Monolith is destroyed but not before it destroys the offending Nob and an Ork Boy.
The centre Infantry Phalanx advances again and fires against the Warband killing another eight stands nearly breaking the Warband. A nearby Monolith chimes in with another blast marker. The Big Gunz behind the Warband don't like that and fire at the Necron Infantry Phalanx in support, scoring three hits and one kill.
The Necrons end their turn by advancing another Monolith on their left and firing at the Big Gunz ahead of them for a single blast marker but no hits.
On the Ork left the Warband fails an advance and elects to regroup instead.
Finally the Gargant in the centre doubles forward and fires against the Necron Infantry Phalanx which has taken a real pounding this turn but continues to hold firm. A Gaze of Mork fails, the Super Zap Gun fails as well before barraging for four stands, just breaking the unit.
The turn ends with a regroup for all. Things are in the balance with three Necron Infantry Phalanxes phased out and plenty of Ork casualties as well.
Turn 4
The Necrons win initiative for the third time in a row and move the Heavy Destoryers from the left flank to attack the centre Ork Warband, scoring five hits, killing Battle Wagonz and damaging a Gun Fortress.
Adding to the carnage, the Necrons teleport their remaining Infantry Phalanx from the left flank, Monolith portal-to-portal and fire a salvo at the same Warband, killing another two stands, breaking the unit.
The Orks now adavance the Gargant again, firing at the Necrons which just appeared in front of them, scoring seven macro weapon hits and breaking the unit. Ouch!
On the Necron left the Destroyers advance to cover the objective, firing agains the Big Gunz to their left, killing four outright. The Wraiths to their front charge the remaining gun and engage in melee and killing the remaining stand. Unit destroyed!
In the centre the Orks have rallied a Blitz Brigade and double forward behind the victorious Necron Destoryers, shooting them from behind but scoring no hits. Aeonic Orb retaliates by bombarding the Blitz Brigade, killing two of the remaining three vehicles and breaking them for a second time.
On the Necron right flank the Obelisks advance onto the second Ork objective, firing at the returning Stompaz, killing one and breaking the unit again. They hold the objective!
In the Ork centre the Big Gunz sustain fire at the Heavy Destoryers on the Necron right flank, missing with all five shots.
On the Ork left the remaining unbroken Warband moves to engage the Obelisks holding the objective, deploying infantry and charging once again into melee, fearing a repeat of the dice of death. Four hits from twenty-eight attacks is another poor show, one of which is saved. The Obelisks score on hit which is saved. Despite losing the combat 13-2 their Fearless nature prevents them being destroyed even though they break and run.
The turn finishes with the Necrons moving their left flank Monolith inside onto the objective and teleporting back in a battered Infantry Phalanx from reserve. Three stands of infantry but they are there.
End Game
After regroup the Necrons lead the victory conditions 1-0, so not enough for a win. The tie-breaker rule comes into effect and the point totals are calculated as follows:
Necrons:
Destroyed units: 1 x Monolith (125).
Broken Units: 1 x Obelisks (300).
Half Strength but Not Broken: 3 x Necron Phalanxes (833), 1 x Flayed Ones (100).
Total: 1,358
Orks:
Destroyed units: 1 x Stompa Mob (375), 1 x Gunz Mob (175), 1 x Blitz Brigade (250).
Broken Units: 1 x Kult of Speed (350), 1 x Blitz Brigade (250), 1 x Warband (730).
Half Strength but Not Broken: 1 x Warband (380), 1 x Stompa Mob (183).
Total: 2,693.
A points victory to the Necrons! A great game with plenty of laughs, back and forth and a close result despite what the points might suggest.
Cheers,
Millsy and Russ
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