Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts
Saturday, 7 November 2015
Paint Table Saturday - 40K Commission Time...
This week I've been back at work on a whole-army commission I'm doing for a mate - a Dark Angels Space Marine chapter for Warhammer 40K.
The last seven days or so have seen me painting a small 5 man squad of Veterans, an Apothecary and a Dreadnought. It's chucking down rain again and quite dark for 6:00pm so the pics are fairly ordinary but they give you a good idea on progress....
Weapon arms on the Dread are all magnetised with the ubiquitous rare earth numbers and can be swapped out as desired.
Just the Chapter Master to go in this batch and I can get back to my own stuff for a while.
Thanks for popping by...
Cheers,
Millsy
Saturday, 1 August 2015
Paint Table Saturday
Things have been crazy busy the last few weeks and it seems like an age since I've picked up a brush. In fact I still haven't really, but I guess a can of undercoat almost counts?
Today I made a start on Part II of a full army commission I'm working on for a mate - a 40K Dark Angels force. On the table at present we have a company master, apothecary, five veterans and a converted resin dread...
Now that all the prep work (including EVIL rare earth magnets) is complete I can actually start some painting. Phew...
Cheers,
Millsy
Labels:
40K
,
Dark Angels
,
Paint Table Saturday
,
Warhammer 40K
Monday, 10 June 2013
Angelicus Mechanicus - WH40K Space Marine Successor Chapter
About a week ago Russ suggested we play Warhammer 40K for our long weekend game, and rather than our usual "big bash" we should play some small skirmish style games. We agreed on 500pts and that was that. Or was it?
At this point I started thinking about my Necrons and how I *seriously* needed a break from them. On top of my lack of enthusiasm for playing my Necrons again I've also been suffering from a massive attack of figure painting apathy, clearly evident in all the terrain I've been making of late. So why not put all this to good use? Time to get working on a project I've been planning for a loooong time but never gotten round to executing - my own successor Space Marine chapter.
So here they are below. 8 days worth of painting later we have 650 or so points of Space Marines. There are plenty more to come. Everyone will have the Adeptus Mechanicus symbol on his shoulder if at all possible and everyone will have a red or green theme where appropriate.
Firstly, a Reclusiarch with jump pack and a 5 marine assault squad, also with jump packs.
Next up, a 5 man scout squad.
And a 10 man tactical squad.
And finally, a (badly flash burnt dang it!) dreadnought.
And now, in the Emperor's name it's fluff time...
[Fluff] *
Angelicus Mechanicus is spawned from two of the main Space Marine chapters, the Dark Angels and the Blood Angels. Within the ranks of each chapter are marines with a divergent gene which give them an affinity with all things mechanical. Initially it was feared these rogue marines would need to be cleansed from the gene pool, however the Adeptus Mechanicus offered them a home in the form of it's own new military arm. Given the heritage of the marines forming the chapter, it was named the Angelicus Mechanicus.
[/Fluff]
* Disclaimer: That's all the thinking I've done or am likely to ever do. I like painting Space Marines, especially the old skool metal ones. I like red. I like green. I like the Adeptus Mechanicus symbol. I don't pretend it makes sense. I don't pretend it fits well with any other fluff or the universe. If you are a massive GW fanboy and want to have a rant about how none of this makes sense or could never happen then feel free to leave now. ;-)
As is always the case I learnt a few lessons along the way:
That's it for now. Thanks for popping by...
Cheers,
Millsy
At this point I started thinking about my Necrons and how I *seriously* needed a break from them. On top of my lack of enthusiasm for playing my Necrons again I've also been suffering from a massive attack of figure painting apathy, clearly evident in all the terrain I've been making of late. So why not put all this to good use? Time to get working on a project I've been planning for a loooong time but never gotten round to executing - my own successor Space Marine chapter.
So here they are below. 8 days worth of painting later we have 650 or so points of Space Marines. There are plenty more to come. Everyone will have the Adeptus Mechanicus symbol on his shoulder if at all possible and everyone will have a red or green theme where appropriate.
Firstly, a Reclusiarch with jump pack and a 5 marine assault squad, also with jump packs.
Next up, a 5 man scout squad.
And a 10 man tactical squad.
And finally, a (badly flash burnt dang it!) dreadnought.
And now, in the Emperor's name it's fluff time...
Angelicus Mechanicus is spawned from two of the main Space Marine chapters, the Dark Angels and the Blood Angels. Within the ranks of each chapter are marines with a divergent gene which give them an affinity with all things mechanical. Initially it was feared these rogue marines would need to be cleansed from the gene pool, however the Adeptus Mechanicus offered them a home in the form of it's own new military arm. Given the heritage of the marines forming the chapter, it was named the Angelicus Mechanicus.
[/Fluff]
* Disclaimer: That's all the thinking I've done or am likely to ever do. I like painting Space Marines, especially the old skool metal ones. I like red. I like green. I like the Adeptus Mechanicus symbol. I don't pretend it makes sense. I don't pretend it fits well with any other fluff or the universe. If you are a massive GW fanboy and want to have a rant about how none of this makes sense or could never happen then feel free to leave now. ;-)
As is always the case I learnt a few lessons along the way:
- Don't assume those funky big mechanicus shoulder pads with allow you to glue a backpack on when all the painting is done. You might just have to trim them down with scalpel at them same time as not trimming yourself. All ten of them. Without cutting yourself or damaging your paint job. You idiot.
- Don't think you can drill and pin all the arms and weapons in ten minutes. It will take at least 15 minutes per miniature no matter what you think.
That's it for now. Thanks for popping by...
Cheers,
Millsy
Labels:
28mm
,
40K
,
Angelicus Mechanicus
,
Blood Angels
,
Dark Angels
,
Space marines
,
Warhammer 40K
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