Tuesday, 17 July 2012

Springtime for Hitler - FoW MW Grenadierkompanie Part II

Hi All,

I'm still plugging away at my MW German Grenadier company for Flames of War. Since my last post I've finished some infantry and more support weapons.

You know the drill about clicking for bigger pics. Here they are...

HQ with 8cm mortars are light support weapons
Heavy infantry guns with command and observer teams
Full black pioneers with goliath and flame throwers
Another view of the pioneers
I won't ever use the AT rifles in the HQ so along with some ordinary grenadiers I mixed them into the pioneers to bulk them out to the full ten bases. I think they look cool in there

So that's all the support units complete now along with the HQ. I'm told it will be at least another two weeks til I get my combat and weapons platoons so I'll be painting other stuff for a while I guess.

For those who have found their way here from the Battlefront forums there won't be any more posts over there. I've decided to go with Forged in Battle miniatures for the combat and weapons platoons so I'll be showcasing them here only.

Cheers,
Millsy

Saturday, 14 July 2012

The Good, the Bad and the Undead

A tale of six gunmen and a whole mess o zombies...

On Friday night the lads (minus Nug) gathered at Chez Millsy for a western skirmish using a modified version of Shootist.

As it was Friday the 13th we decided to forgo the usual straight up gun slinging duel and play a last man standing zombie apocalypse, wild west style. The premise was that Gutless Bob found a horde of Aztec gold and brought it back to the saloon in San Jauntonio. Little did he suspect the gold was cursed. Duh! When is it NOT cursed? The inevitable followed and so began The Good, the Bad and the Undead.

Remember to click for bigger images partners!




We started with a handful of zombies on table and every turn added up to d6 more. In order to survive the six lonely gunmen would need to kill zombies faster than they could wander in from the badlands. The zombies moved at half speed and could only melee although they were quite good at it. Any successful shot to the head or body by a gunman would kill a zombie, anything else and they just keep on coming.

All gunmen started with a full load of ammo and could reload from any of the crates scattered about town. The problems really started when ammo ran low and the crates were in areas loaded with the walking dead. At the height of the game we had 40+ zombies shambling and moaning their way about the table, eager for gunslinger brains. One by one the gunmen fell but not before each took their fill of undead...




First to die was Angry Earp (Cory). Armed with a heavy pistol and a knife he would hit but not kill when shooting. Eventually he disposed of 4 zombies including 1 in hand-to-hand. He died from having his head torn off, was reanimated as a zombie and then killed a second time by Gutless Bob.

Second to fall was Dangerous Dan (Russ), toting a shotgun and pistol. He killed 8 including 1 in hand-to-hand before having his heart torn still beating from his chest. Unlike most he went to a peaceful grave.

Third to go was Black Bart (Millsy). An ambidextrous gunman with two pistols he too was prone to hit but not kill when shooting. He fell alongside Angry Earp and the zombies used Earp's entrails to strangle him to death. Before he went he killed 5 zombies all by gun. He also came back shambling.




Fourth down was Corporal Punishment (Ian) with his rifle and pistol. He killed 8 including 1 in hand-to-hand before being ripped to shreds by a large horde. He also came back to haunt his fellow gunslingers.

Fifth to die was Gutless Bob (Bob!), the cause of all the trouble in the first place. Armed with a heavy pistol he killed 10 zombies including 3 in hand-to-hand. His was to be pulled in two like a human wishbone in a zombie tug-of-war. Justice of sorts...



Last man standing was Coyote Smith (Graeme) with his two revolvers and a knife. He killed 7 including 1 in hand-to-hand before he was cornered against a building and had his short rib drawn out the hard way.

And so the inevitable happened. All the gunmen died but not before they killed a total of 42 zombies between them. Great fun for all with plenty of laughs, usually at the misfortune of others. Credit to Russ for a genius idea in putting a Friday the 13th twist on a western gunfight.


Til next time...

Cheers,
Millsy and the lads

Tuesday, 10 July 2012

Milestones: 20K visits and 35 followers

Whilst doing a couple of new posts this morning I realised we've ticked over a minor milestone on the blog and passed the 20,000 visits mark. Along the way we've also accumulated 35 followers.

To quote a famous figure from the past "This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning."

A massive thanks to all who have dropped by, got involved with comments and advice and especially those loyal few who follow our blog.

Cheers,
Millsy

Song of Drums & Shakos French and British Project

One of our allies in the West is getting into Song of Drums and Shakos which the same system we use for Napoleonic skirmish games. Adam is going to do an ongoing review of his forces as he builds them up. Here's the first instalment...

I have received my copy of the Ganesha Games 'Songs of Drums and Shakos' and decided I would finally crack on with a couple of small forces to play with as it looks like a fun system.

For those of you who are not familiar they are a skirmish set of rules which are about 400 points a side which translates into roughly 8-12 figures per side obviously depending on the quality. Eg a basic French and British Line infantryman are worth 33 points each. There is the rules set called Songs of Drums and Shakos (which has the rules a couple of scenarios and lists for the big nations of France, Austria, Britain, Russia and Prussia) and a supplement called More Songs of Drums and Shakos which add lists for the rest of the nations and a few more scenarios and rules.

I bought the rules from Lulu (http://www.lulu.com/shop/search.ep?type=&keyWords=Songs+of+Drums+and+Shakos&x=8&y=4&sitesearch=lulu.com&q=) which was the first time I had ordered from this mob and altogether the rules cost me a total of $35 for the both of them. I ordered them while in Melbourne and was very pleasantly surprised to have them arrive quite quickly. I also really like the look of them and have pored over them since getting them.

So I had the rules and I know from Mike and from Mark, my other mate, that there were a pretty good set of rules and of course they won an award at Origins so they are highly regarded.

I had of course a substantial collection of figures already painted and would just need re-basing but I decided that I would start from scratch as I not only want some French and British but I had some of the relatively new Victrix figures which I had bought some time ago.

I decided that I wanted to light infantry forces for both sides and I had also purchased the Light Infantry heads blister from Victrix. I have seen the pictures of the painted Victrix stuff and they look really good and of course they are very good value for money compared to the metal ones.

After a basic white undercoat I will do the basic colours and then intend to use the army painter dipper which I have become a big fan of. I can still do highlighting and shading but these days I am far more inclined to use the army painter dip which I have been more than happy with. I used the Army Dipper white primer and I am not happy with it. I found that it sprays a bit spotty even after a good shake and is a bit gritty in application - you can see the spots in the image. Love them or loathe them I find the Games Workshop white primer the best and would not buy the Army Painter primers again. I have the black as well and that is slightly better but will change back to GW. No saving in price these days anyway.

I built the British first and used the Peninsular War Flank Company box to get the right shoulder decorations. The various bits came off the sprue easily enough with a set of clippers and not too much in the way of tags to trim. Flashing was very minimal being just a touch on the backpacks and water bottle strap. In terms of the arm placement on the sprue the matching left and right weren't too bad but think they could be better placed as the pairings are not that obvious - to me anyway. The left and right are separate and I must admit to a bit of fiddling get them to sit right which was irritating. I much prefer the Perry Brothers style with both arms and weapon all attached together. Less variation but not as frustrating glueing together.


The metal heads were cut of the sprue and with just a little flash they were ready. I tended to glue all the plastic together and then put on the heads. I used Liquid Nails but you can use superglue. One thing I noticed with the metal heads is that they seem to be small compared to the figure and this seemed to stand out particularly before they were undercoated. They don't seem as bad undercoated but they still small. This was particularly noticeable when compared to the French figures which seem big headed in comparison. The British heads also seem to make the figures chinless which again makes them stand out from the French. Perhaps the normal line plastic heads will look better.

One thing in the rules that you need is a Sergeant and Victrix does have two figures which can be used for the command. In the British box one is obviously the officer in hessian boots and the other in trousers which is the one I used for the Sergeant. The only problem I see with this figure though is that they have a sword moulded onto the left leg which is not appropriate for the NCOs. I should point out that I have the Centre Co box as well and this has a left arm with pike. You could choose a normal figure for the NCO but you would not have the sash on the figure. The Light Infantry Sergeants didn't carry a pike though so I have given mine a musket which you can see second from the left. In the blister for the heads you also get the left and right arms for the Light Co bugler although they only come in one pose.

When doing in the French I found the left and right arms match not very intuitive and had some fiddling around to get them right. It should be pointed out that the French box has 60 figures in it including the Elite Company figures unlike the British range which has separate boxes for the flank and centre. The selection of head is good and you have about a dozen Grenadier bearskins and the same of long plumed shako heads. Being a Voltiguer section I decided to give my boys all tall plumes as they look better than way. Given the body of the figure is more of a campaign figure I should probably have gone with a more basic shako but I like plumes! As I mentioned earlier the French heads are bigger than the British metal ones and are much better proportioned. I could rip off the metal ones and put the plastic ones on but they are the wrong design having a shako plate not the bugle.


Aside from the arms I found the briquet (hanger and bayonet combo) on the sprue frustrating to get off. It is a thin piece of plastic and yet has been attached to the sprue in a tight spot with some 4-5 attachments. I managed to get them off OK but they could have been made easier to do. One thing to note is that with the limited number of figures you will end up using non elite company bodies for them. You can tell this as some have the crossbelt which had the briquet off it and some don't. I didn't do a separate French Sergeant figure as he will be painted differently to make him stand out.

The poses of both sets are OK for the skirmishing poses that I want and I am sure they will be better for the centre company marching pose. But I have 12 figures per side with Officer, hornist and Sergeant and 9 privates/soldats. The few kneeling figures I quite liked though.


Building just 24 figures though was a slow and fiddly business and one that I would lose a bit of patience with if I was doing larger units. On that experience alone I would opt for the metals but I will wait until I have my figures painted before offering a final verdict. Having built a heap of Perry War of the Roses figures (120 or so) I can say that experience was a better one and much prefer 3-4 pieces to glue rather that the 5-6 with Victrix. Yes they are value for money per figure but glueing them together too some 3-4 hours for just 24 figures. Maybe I am just too slow doing it but cutting off fiddly bits of the sprues was not as easy as the Perry or GW stuff I have done. 

So that was my initial impression and the next steps will be painting. As I said I will do basic colours and then brush on the Army Dipper. This worked very well for the Perry War of the Roses stuff so I am happy with the method.

Next instalment will be painted figures and I will measure them up to some of my other ranges for a size comparison.

Cheers
Adam

Springtime for Hitler - FoW MW Grenadierkompanie

This is the beginnings of a Mid War Eastern Front German Grenadierkompanie for Flames of War. I've been wanting to do one for years and finally decided it was time. Not much else was interesting me and it was good to find something to spark my enthusiasm.

I'm kind of going about this backwards as my combat platoons are on back order and my HQ has only just arrived in the post. At least once I finish them I'll have the whole army done I suppose because I won't be able to play until I've completed the minimum requirements...

The crew figures for the guns are something of a mishmash. I've had some VERY unusual packing experiences with these including a wounded Russian in an 8cm mortar pack. At least he found a home in the bailed crew for the armour. ;-)

So here we have some regimental and divisional support platoons. Remember to click for bigger images.

PaK36(r) platoon
PaK36(r)
PaK36 platoon with transport
PaK36 with transport
I know the Kettenkrads are not legal in the list but I had them hanging about so they got painted...

Nebelwerfer battery

 
Nebelwerfer and command / observer
leIG18 light infantry gun platoon
StuG F/8 platoon

On the painting table at the moment I have the HQ, heavy infantry guns and some black pioneers. On back order I have two grenadier platoons, an MG platoon and a 12cm mortar platoon. I've got a couple of weedy lookin' Marder I's as well.

All up I should be able to do an easy 2,000pts with plenty of options for supports. The pioneers can morph into an Assault Group with various guns, flamers, MG, etc as options and the other support options can change in and out for plenty of variety.

Cheers,
Millsy
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