Portable Wargame Fantasy

These are my house rules for playing fantasy games using Bob Cordery's Portal Wargame.

Troop Types

Troop Types are based loosely on a mix of historical types from the Ancients version plus some additional types based on Hordes of the Things (HotT).


* per 50 Strength Points (SP)

Special Abilities

Special Abilities are added to troop types to provide fantasy flavour and to allow for more distinction between armies within the restrictions of the Troop Types. Maximum 3 special abilities per 50 Strength Points. Maximum 1 special ability per troop type.


Spells

Spells allow for units with the Spellcaster Special Ability to perform actions beyond melee and shooting attacks. Like the Special Abilities they provide another key element of fantasy flavour.

Each spell costs 1 mana to cast. Failed spells consume mana even though the desired effect doesn't occur. Before battle, roll d3+3 for total mana points available for each spellcaster. Once all mana has been consumed no further spells can be cast during this battle


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