Saturday, 21 April 2012

Shake 'n Bake Colony in 15mm

As part of my 15mm sci-fi project this year I promised myself some decent terrain to go with my new forces. So far the natural elements of the terrain have been coming along nicely but there was nothing of a technological nature in the mix.

Determined to correct that omission I've made a start on filling that void. Here's stage one of Bug Planet's occupation by non-indigenous life forms - a Shake 'n Bake colony. In total there are three buildings, a reactor and some free standing barricades with more to come.

Everything is scratch built, mostly from cork floor tiles and corrugated card. There's a few popsicle sticks, a bit of an old rescue service toy, some CPU shipping bits, a deordorant can lid and the top of a Lego container in here too. See if you can spot them!

Apologies for the lighting. I could say I really must get round to building a lightbox but it's easier to say the sun(s) are setting! ;-)

Command centre front

Command centre rear

Bunker front

Bunker rear



Habitation module front



Habitation module side

Reactor
Walls / barricades

Some GZG figs and a vehicle for scale

I've got plans for some storage tanks and a small pipeline, a landing pad and launch control and probably some temporary housing assembled from shipping containers. Any suggestions for other stuff?

Cheers,
Millsy

Thursday, 19 April 2012

Free Mahdist Wars Event Cards

Hi All,

I put these together for use with TSATF but they could easily be adapted for other colonial theatres or even other periods. Some of the ideas are from various other colonial sites about the net, massaged until I was happy with them. Please feel free to adapt, copy or otherwise use as you see fit.


The set contains a total of 32 cards in colour, plus a reverse side featuring Charles Gordon's final moments from "that" painting. There are two A4 sheets each for the British and the Mahdists with appropriately colourful events and explanatory text. Each faction's cards contain 8 "good" and 8 "bad" events identified by a thumbs up or down.

If there is sufficient interest I might add another 16 cards for the Egyptians and Sudanese and possibly some generic cards that effect both sides at once. Let me know if you're interested via the comments and feel free to suggest events if you want.

Enough waffle, here's the cards. Enjoy!

Cheers,
Millsy

Saturday, 14 April 2012

TreeLine: A great free "army construction" tool

Hi All,

I was reading a post over on 15mm Madness about TreeLine, a really neat FREE tool for storing all sorts of info in XML format. I thought I'd share the following with you...

The author Steve is using TreeLine for building orbats for a computer moderated gaming project (which looks awesome I must say!). I thought I'd give it a go for building Shako II orbats as my current stuff is all done in MS Word and a tad cumbersome to say the least.

Let me just say TreeLine kicks orbat ass. I knocked out my whole orbat for a French 1807 force based on Ney's VI Corps at Friedland in under two hours. I'd never used the tool before and the time spent included setting up all my unit types, pinching some icons from a video game to jazz it up AND entering all my data.

Here's the result...



I've configured TreeLine to print all the relevant unit summary data along with the force structure. When I play larger battles I can print nodes of the tree to give to divisional or corps commanders to keep their commands simple to manage.

Now there are plenty of other tools out there, some free and some commercial. I've purchased / downloaded and tried quite a few and they each have their merits BUT I have yet to come across something so simple, flexible and intuitive as TreeLine. The fact it's free makes it a no-brainer.

Have a go, you won't look back...

Cheers,
Millsy

Friday, 13 April 2012

WFB - Knights With No Name

Hi All,

Here are some knights for my ongoing Dogs of War project but they could just as easily do for Empire (being from the Empire box set after all). These have been lurking about on the painting table for a good few weeks now, just wanting shields and pennons on the lances. I've been putting it off through a lack of inspiration and feeling under the weather.

Anyway, to cut a long story short in between sniffling and coughing I thought "Bugger it, man up and finish em!". So I did.

Now that leaves me with a problem. I've got zero ideas about a name for these chaps. Feel free to leave a comment with suggestions. Best "entry" might even get naming rights. Unlike a football I won't charge you for the privilege either... ;-)

Bigger pics when you click!


Wednesday, 11 April 2012

10 things that bug me about wargames vendor websites

Let me preface this by saying I sincerely tried NOT to make this a rant despite the tag :-). The following is meant to be constructive feedback helping foster more sales for vendors, a better shopping experience for players and generally a better outcome for all parties involved in wargaming.

If other bloggers republish this material, add to it and generally discuss it then eventually vendors will take note. Feel free to link here, copy wholesale or do whatever you like, no credit needed or expected. Just talk it up people!

I'm doing some product research right now and the stuff below is driving me firmly in the direction of one vendor, even though their products are 20% dearer than the competition. They may even be of equal or inferior quality BUT I CAN'T TELL because of the failings of other sites, many listed below.

So, that said, these are the top 10 things that annoy me as a customer (or POTENTIAL customer) when researching or buying wargaming products. Here we go then, in no particular order:

1. No product images

If you genuinely want to convince people to buy your stuff you need images of your products. As they say, a picture tells a thousand words. Images of most if not EVERY product and decent quality ones too. If you can manage thumbnails with large zoomable versions so much the better. In an age where many gamers buy from overseas it is a deal breaker as we can't just walk into a store. Even if we can, the majority do our research online.

2. No postage calculator or complicated postage costs

Again, in the age of the internet many of your customers will be online. Gamers spend endless hours costing out what an army will cost them. We save our shekels diligently. To have no idea how much it will cost to have stuff posted, or worse still get a real kick in the proverbials from "postage shock" is a
killer. And while we're at it, please be sensible with your postage rates (INCLUDING countries outside the US and Europe). Don't post at cost, not even on the cheap, just at a sensible rate. Some vendors DO offer 10-25% postage and do well out of it.

3. You must register!

We all know you want to email us telling us about your next greatest endeavour. Many of us want to know too. Really we do! But making us register just to find out how much something would cost is not nice. We'll register when we want to, not when you demand it. Those of us who are really desperate will just fill up your database with junk regos to bypass the step anyway.

4. Odd numbered pack contents

Why sell your products in packs of 5 for regular grunts and 6 for command (which often includes duplicates)? Nothing ever works out evenly when we build units and we end up buying more than we need. It feels like we're being gouged even if we aren't. Arguments like "it is more economical for us this way" simply don't ring true. Nobody believes it costs more to put men with stripes on their shoulders in the plastic bags. If you're selling 28mm+ miniatures then please don't sell them command in massive bags either. We don't need 50 command figs in one go unless we're power mad and then we'll happily buy 10 bags anyway.

5. No army deals

People love a deal, gamers especially. We eat them up. Many of us start a new project with a big order and we're more inclined to stretch a few shekels more if we can have some choice of what goes in the deal, or at least have ANY sort of deal as an option. Fixed deals are OK but often match a rule system
or ratio we're not using. The best deals are buy X number and get one free.

6. Nobody is listening when we ask questions

You've got a contact us link, we got a friendly thank you when we filled in your form and then..... nothing. Silence. Nada. This is what PHONE COMPANIES do to us! Big nasty corporations do it, not real people who play games just like we do. Real people answer our sensible questions and in full, not just with a link and a "You can work it out for yourself here!" A genuine personal touch will go a long way to compensate for price differences, smaller ranges, etc.

7. No news page or lack of info on what is coming next

What's next? What are you doing development-wise? When can we expect to see the next big thing in a range? Tell us! Show us! Just a little peek and we'll keep coming back. We may even buy now knowing your range will be expanding to fulfil our plans.

8. No search option

This might be OK if you only have a few dozen products or great menu structure. However, if you have hundreds of products then please give us something basic to search with. Just a keyword and maybe one or two classifications like scale or period. We'll be fine doing the rest for ourselves.

9. No link back to last catalogue page

We've just navigated out way through 5 levels of menus, browsed to the 10th page of products and found what we want at last. All the products we need there on one screen. The we clicked on "Add to basket" and BOOM, we're back on the home page. Why? Why not back where we were automatically or at least give us a choice? How long will it take us to add a whole bunch of similar stuff to our basket now?

10. Poorly written or overly complicated T&Cs

Last but not least, please don't bury us in complicated, long winded text covering every eventuality including solar flares and melting ice caps. By all means protect your investment and cover against accidents, theft and the like but do it simply and clearly. Keeps your words in plain language and to the point.

So that's it. 10 things I hope don't seem unreasonable and which will make a world of difference to sales and customer satisfaction.

Cheers,
Millsy
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