It's done! My latest Cobalt Peak Game Design commission job is finished and Simon has the rules on sale now in his BigRedBatShop. In Simon's own words...
TtS! “For King and Parliament” is a simple set of wargames rules for the Civil Wars in England (and Scotland and Ireland) of the mid-Seventeenth Century.
Written by myself and Andrew Brentnall, they use mechanisms that will be immediately familiar to players of the popular “To the Strongest!” ancient and medieval rules. Using For King and Parliament, a battle can be fought and won (or lost!) on a dining room table in less than two hours. The same rules, however, also support huge battles, involving thousands of miniatures and up to five players a side. The use of subtle grids dispenses with the need for measurement- and consequently play moves along at a cracking pace.
A unique activation system driven by playing cards or numbered chits introduces uncertainty; in some turns a regiment will fly across the battlefield; in others it will stubbornly remain rooted to the spot. The same deck is used to swiftly resolve shooting and melee; no dice, whatsoever, need be rolled! Special rules model the various firing systems used by the foot, and the occasionally uncontrollable nature of ECW horse.
The rules are written in plain English, and illustrated with appropriate diagrams, photographs and period images, sample army lists, examples of play and an introductory scenario.
Having read the rules in detail myself whilst doing the layout I can attest to the quality of the writing and attention to detail. Simon and Andrew are to be congratulated on delivering a streamlined, highly playable set of rules without sacrificing any period flavour. I was so impressed that before the layout was even half finished I'd already embarked on a new project of my own, all set up to play using For King and Parliament.
Thanks again Simon for the opportunity to be involved. As always it was great fun and tremendously rewarding to help you bring this to life.
Cheers,
Millsy
Nice work!
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